Emulation Info

Many resources state that this game is NOT possible to beat on emulator.

As far as I can tell, this is true with intended strats/casual gameplay. The reason is that most objects/enemies move faster due to some issue with converting lag from console to emulation. Some enemies or objects move slightly faster, and some move MUCH faster!

However, we the speedrun strategies found, the game IS possible to beat via emulation with skips and sequence breaks. Here are the main barriers to completing the game via emulation, and the speedrun strategy/skip that allows you to pass it via emulation.

1: Massive Jail Guard Mini-Boss Fight (World 1) - He moves MUCH faster in emulator, but you can swerve around and beat him. If you have enough health, you can damage him each time he catches you.

2: Sewer Section (World 2) - There is an "autoscroll" chase sequence in the sewer areas of World 2. However, the speedrun skips these sections entirely with the awning skips, so the sewer sections will not be seen in the speedrun. These are intended to complete the game in casual play, obtaining a wrench to open up manhole cover, going underground in the sewer, and progressing through the end of the sewer sequence to turn on a fire-hydrant above ground to then access higher ledges.

3: Tree Boss Fight (World 3) - Similar to the Massive Jail Guard, the tree moves much faster and is very hard to dodge. However, if you keep distance and take efficient angles around the outside, you can permit the tree to access his attack cycle and progress through beating the fight.

4: Super Massive HillBilly (World 4) - This "autoscroll" chase sequence near the end of the game is 100% impossible to pass in emulator. The HillBilly just runs entirely too fast and you cannot escape through the course. However, as seen in the speedrun, there is a trick that prohibits the HillBilly from ever spawning by manipulating the camera at the beginning.

5: Dance Sequences (General) - The active (blue) bar in the dance sequences appears off and the Hit/Miss icons seem to display incorrectly during dance sequences, which is really strange. However, with enough patience and familiarity, they are still beatable.