Speedrun Overview - Intended Route vs. Sequence Breaks

World 1

World 1 is linear. The first area is a linear hub, each room having to be completed in clockwise order around the hub, with the final room being a descent to the Massive Jail Guard mini boss.

- First Room: Your starting jail cell. Get the key and music note, exit.

- Second Room:

Third Room: Fourth Room: Nurse Minigame

Currently there is no way to skip or shorten this minigame. The arrows send the patients in the opposite direction that the arrow is pointing. Patient spawns are random, a spawn in the top left (Lefty) is the fastest, because you do not have to change directions. One step on the top left arrow will send them directly to Nurse.

(Tip - Throw your hat at the nurse while waiting during this minigame. She will take damage at the end of the game which allows you a much easier kill)

After the mini-game is complete (3 patients) kill the nurse to spawn the button on the guard house. Collect the music note and then the jump boots in the far corner, ground pound the button on the guard house, kill the guard, and exit the room.

Fifth Room: Matching Minigame There are 14 tiles, however only 8 of them are required to be matched (4 pairs of 2, the ones with action words "POW" etc.) each match will drop a pan on lunch lady's head. The other 6 tiles are for extra HP and lives. This game can be tricky, because the ground-pound hitbox is large and lingers, so it is easy to accidentally trigger the wrong tile. After hitting two tiles, the pairs will reset so you have to match 2 at a time: The following image is the fastest route: (Tile 6 will be off screen if you go fast, due to camera panning delay)

2D Platforming Section:

This section is linear, run to the end of each level (first Right, then Left, then Right) to take an elevator. Guard must be killed to open the gates

Tips:

- The fastest way to kill the guard is simply a jump on there head.

- You can run backwards to despawn the patients escaping their cells while you wait for the gate to open, this will clear the patients out of the way by the time you run through the gate

- STAY ON THE GROUND during the section with the electric gates. If you jump, you can get infinite combo'd by their bad hitboxes.

Humungous Jail Guard Mini-boss

World 2

World 3

World 4